

The Ancient Game of Gahmo
Unity
Card
College
Music
Voxel
Gitlab
Use the beat to beat the enemy.
Gods of an ancient culture used to battle into Gahmo river, they summon their wildest beast to fight and become the most powerful of the gods. All the nature around the river set the mood and the rhythm of those battles.
The Ancient Game of Gahmo was developed in my final year at college. The team had 3 months to develop a game and present to the professors. For this project the team was composed of two artists and two programmers. The team wanted to create a sort of card game, and in our brainstorm the idea of adding music as a main mechanic seemed challenging. We combined both mechanics and the games were developed around.
The game was developed in Unity 3D using C#, with Voxel art style. Voxel was quite challenging to work with, the models had many vertices and the game performance was very poor. By the end of the project we managed to considerably reduce the game polygons count and kept a good performance. The way that the pieces move along the board also was a nice challenge, as the pieces move with different timing, they might end up going to the same board cell, which was a hot topic of our meeting, from the game design perspective and implementation as well. We tried to make a good use of all of the knowledge we had by the time; using events especially for sync the music rhythm; scriptable objects to create cards specs;